

AI simple move state now copies the path finding weights when it starts to prevent other AI tasks from changing them after the move has started AI move commands now support a facing only move AI attack commands now properly detect squads in idle combat AI force attack tactic will not get stuck running if the target moves within minimum weapon range AI tactics and fallback now properly check weapon ranges based on OBBs like the weapons do AI vehicle positioning tactic no longer tries to use vehicles that are bad at strafing to out postion an enemy relative to the enemies position AI vehicle positioing tactic now prefers to find safer positions relative to the current position instead of always relative to the target position fix bug where playing a tutorial of watching a replay to completion would prevent the player from playing online fix ISU 152 having two abilities with the T hotkey 120mm mortar changed from 480 to 360 from free commander tank and officer limited to one normal mortar can now be deployed when you get the 120mm catch networking problems when a user has trouble connecting to many users in a short period of time most barrage abilities now target positions instead of squads/entities update performance test to feature snow add OEM8 for mapping English physical key locations to French fix post game stat screen showing wrong info on save/load fix a bug where projectiles would never hit a dropped mg42 improve hang detection to reduce number of times the game crashed itself thinking it was hung prevent enemy buildings from appearing as holes in the ground when FoW was active

fix dead entities not snapping to ground when dying on bridges optimization: speed up terrain rebuilding for higher frame rates when the camera moves optimization: game won't slow down after numerous explosions have damaged the terrain adding tracking for rare peer to peer error
